Since even the small AOW: Planetfall maps are quite big, this becomes a problem early on if you can't rush the AI. The AI will expand sooner and a lot faster at higher difficulties, and it will be difficult to keep them in check if they start further away from you. Courtesy of LadyUsanaĬiv Deity is a lot more punishing when it comes to AI bonuses. EnjoyĮdit: All difficulties start with aquatic deployment tech.Įdit2: Added what “number of cities difference from human” does. There you go, the data for difficulty settings. Number of cities different from human 9999. Production is multiplied by 1.5x and everything else except happiness is multiplied by 2x. Very Hard: Starts with an additional 40 food and energy, and an additional 20 research, cosmite, and influence. Number of cities different from human 999. Production is multiplied by 1.33x and everything else except happiness is multiplied by 1.66x. Hard: Starts with an additional 20 food and energy, and an additional 10 research, cosmite, and influence. Number of cities different from human is 3. Production is multiplied by 1.165x and everything else except happiness is multiplied by 1.33x. Normal: Starts with an additional 10 food and energy, and an additional 5 research, cosmite, and influence. The Number of cities difference from human is 2 where very easy is 1. This is how many more cities they are allowed to have than you.Įasy: Looks to be the same as very easy. Very Easy: No resource bonuses, but starts with aquatic deployment. As one of the community modders I figured I would look into it quickly and give the numbers. I've seen a few people asking if anyone knows what bonuses or banes associated with the difficulty you choose for the AI.
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